Saturday, July 12, 2008
Deck Tech- Reveillark Combo [U/W]
I have had many people come up and ask me how the Reveillark combo works, and I have had to explain to them how, and why the deck works. First of all, let's see the heart of the deck.
Deck: Reveillark
4x Reveillark
4x Body Double
4x Mirror Entity
3x Riftwing Cloudskate (Or Venser, Shaper Savent)
3x Aven Riftwatcher (Or Kitchen Finks)
4x Mulldrifter
This deck wins by creating come-into play abilities in arbitrarily large (There are very few infinate loops in Magic) quantities. It accomplishes this by starting with a Mirror Entity in play, as well as either a Reveillark or a Body Double copying a Reveillark. It must also have either a Body Double or a Reveillark in the graveyard, respectivly, and a creature with an ability to use as many times as needed.
This version has two ways to make your opponent concede. Gaining arbitrarily large ammounts of life, or bouncing all the opponent's permenants. It does this by taking the number of times that it would like to reoccur this ability (say, we wanted to gain 2 million life, so 500,000) and puts that many plus one activations of Mirror Entity on the stack, naming 0.
Stack:
Mirror Entity (0) x 500,001
The Reveillark player will then let the first trigger resolve, making all creatures that he or she controls 0/0 and killing them. Here is where it gets fun. Reveillark's leaves-play ability triggers. Now the stack looks like this
Stack:
Reveillark trigger
Mirror Entity (0) x 500,000
With the Reveillark trigger, the player will then return a Body Double naming Reveillark and the creature with the desired ability (Aven Riftwatcher). Now the stack and board look like this.
Stack:
Aven Riftwatcher trigger
Mirror Entity (0) x 500,000
Board:
Body Double (Reveillark), Aven Riftwatcher
The CIP trigger resolves, gaining you 2 life, then the Mirror Entity trigger resolves, making both creatures 0/0 and killing them. Aven Riftwatcher and Reveillark's leaves-play abilities trigger, setting up to do it again.
Skip ahead 499,999 Mirror Entity triggers, and now the stack, graveyard, and board look something like this:
Stack:
Mirror Entity (0) x 1
Board:
Body Double (Reveillark), Aven Riftwatcher
Graveyard:
Reveillark
Mirror Entity
The Reveillark player allows the last Mirror Entity trigger to resolve, killing the Body Double and the Riftwatcher, gaining the last 2 life, and triggering Reveillark. The Reveillark trigger resolves, and the player returns a Mirror Entity and a Body Double (Reveillark) to play, setting up the combo again if needed.
Now, this deck tends to be a little vulnerable in the early-game. A turn 1 land drop; turn 2 land, Mind Stone (Or Prismatic Lens) leaves its opponent a whole 2 turns to set up uninterrupted before Reveillark even drops a blocker. True, Faeries also has this kind of setup, but it also comes right out of the gates the next turn with Bitterblossom tokens, and possibly a Scion of Oona. So, Reveillark needs a little protection.
Meet one of the only staples ever printed in every core set, Wrath of God. As soon as Reveillark untaps on its third turn, it is ready to drop it's fourth mana source and Wrath the living hell out of any goblins, treefolk, or merfolk that thought they could get away with a fast win. Alternatively, the 'Lark player can drop an Aven Riftwatcher or Kitchen Finks to chump block and gain life, or leave his or her mana open for some Venser or Rune Snag tricks.
To make a long story short, U/W Reveillark is not a fast combo deck, and often looses to aggro control such as Merfolk or Faeries. Next time, U/W Reveillark's faster, more expensive cousin, U/W/r Reveillark.
Wednesday, July 9, 2008
Getting the most out of your packs part 2
I am back with the second installment of Getting the most out of your packs, to finish up the sets in type 2 with the Lorwyn block. You can see how the Time Spiral block stacks up in my post Getting the most out of your packs part 1. Now, last time we saw that buying Future Sight packs has the highest probability of payoff (or at least giving you your money back). In Future Sight, the probability of opening a tier 1, 2, or decent tier 3 rare is 1/5. Lets see if that will hold up against the Lorwyn block, shall we?
Starting with Lorwyn, we know that this set is a powerhouse. It provides the bases for decks such as Faeries, G/B Elves, and fuel for Reveillark in the form of Mulldrifter.
Lorwyn
Rares: 80
Tier 1: 8 (Sower of Temptation, Thoughtseize, Cloudthresher, Cryptic Command, Doran the Siege Tower, Garruk, and Scion of Oona)
Tier 2: 14
Tier 3: 10 (ranging from $1-$8, 4 of them $5+)
Tier 4: 48
Pretty impressive ammount of rares that fetch a minimum of $10 on the secondary market, and an even larger number of rares that would pay for the pack. Probability of pulling a cash rare: 7/20. That is almost twice the probability of Future Sight (4/20). Tarmogoyf, we have a new king. Next set to analyze: Morningtide.
Morningtide
Rares: 50
Tier 1: 2 (Bitterblossom, Chameleon Colossus)
Tier 2: 8
Tier 3: 4 (only 1 under $4)
Tier 4: 36
Now, for Morningtide, the set that really allowed Faeries to become the powerhouse that it is now. The money cards in this set are Bitterblossom ($30), Mutavault ($50), and Chameleon Colossus ($15). Now, what is the probability of opening one of these cards? Chance of ripping a rare that pays for the pack (or your deck): 7/25. This is a smaller chance than if you were to go with Lorwyn, but the chance of hitting a Mutavault are better than those of pulling a Tarmogoyf.
Now for the latest set in the T2 pool, Shadowmoor. Lets go streight to the numbers, shall we?
Shadowmoor
Rares: 80
Tier 1: 3 (Fulminator Mage, Mirrorweave, Oversoul of Dusk)
Tier 2: 17
Tier 3: 6 (none under $5)
Tier 4: 54
This set is full of cash cards. With 26 cards out of 80 that will make you anywhere between $5-$20. The probability of tearing open a pack that at least pays for itself is 13/40. Almost up there with Lorwyn, but not quite. The difference, 1/40, barely makes a difference. What should really make your decision is what kinds of cards you want out of your pack. If you want something to build a deck around, Shadowmoor has the Lieges and Mirrorweave, as well as the mana-fixing filterland, but it focuses more on strategy than bombs. If you are looking to build one of the current Tier 1 decks, such as Faeries, Elves, Big Mana, or Reveillark, look to Morningtide or Lorwyn.
Well, thats all for now folks, and good job to Gavin of MTG Salvation for winning a PTQ!
Tuesday, July 8, 2008
Getting the most out of your packs part 1
So, what is the best pack to get with your FNM buy-in? Lets say that your local store only allows you to get the $3.99 packs, and you only want cards that will be legal in type 2. Lets take a look at the options, and see which packs will give you the most bang for your buck.
There are 4 tiers of rares, the tier 1 rares are those like Tarmogoyf and Thoughtseize, we'll say $10 and up. The tier 2 rares, $4-$9, such as Reveillark, and generally pay for the pack that you got them in and some. The tier 3 rares are the dual lands and the Hideaway lands, running anywhere between $3-$40+ apiece. These lands deserve their own tier because they are more utility cards, and make the cut in any deck. In type 2, the going prices for these lands are $3-$5 for the Hideaway lands, and $5-$50 for the duals and manlands (Mutavault). And lastly, the tier 4 cards. Many of these cards arn't even rares, but heavily used uncommons and commons that are staples. These, depending on the usability, are usally a disappointment as rares, and run $1-$3 apiece.
Ok, let's compare these sets.
Time Spiral:
Rares (not including TS): 80
Tier 1 rares: 2 (Akroma, Angel of Wrath and Ancestral Vision)
Tier 2 rares: 6
Tier 3 rares: 6 (none more than $4)
Tier 4 rares: 66
Planar Chaos:
Rares: 50
Tier 1 rares: 2 (Damnation, Extirpate)
Tier 2 rares: 2
Tier 3 rares: 1 (Urborg, $7)
Tier 4 rares: 45
Future Sight:
Rares: 60
Tier 1 rares: 2 (Tarmogoyf, Magus of the Moon)
Tier 2 rares: 11 (Venser at $8)
Tier 3 rares: 5 ($5-$8)
Tier 4 rares: 41
So there is the Time Spiral block. We can easily see that Future Sight gives us the most bang for our buck, but at about 4.50 a pack at some stores, this is not always an option. However, it is the only set in the Time Spiral block with notable rare duals. The probability of getting a rare that pays for the pack: about 1/5. Thats pretty damn good folks. Now, on to Lorwyn... later. Please note that all the prices are from Starcitygames.com, and may not be completely accurate.
Thursday, July 3, 2008
Eventide...Ravnica in disguise?
All I need to say is Balefire Liege = Lightning Helix on every R/W spell?
Balefire Liege 2(r/w)(r/w)(r/w)
Creature - Spirit Horror (rare)
Other red creatures you control gets +1/+1.
Other white creatures you control gets +1/+1.
Whenever you play a red spell, ~ deals 3 damage to target player.
Whenever you play a white spell, you gain 3 life.
2/4
Balefire Liege 2(r/w)(r/w)(r/w)
Creature - Spirit Horror (rare)
Other red creatures you control gets +1/+1.
Other white creatures you control gets +1/+1.
Whenever you play a red spell, ~ deals 3 damage to target player.
Whenever you play a white spell, you gain 3 life.
2/4
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